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Blazblue central fiction bullet
Blazblue central fiction bullet





  1. #Blazblue central fiction bullet upgrade#
  2. #Blazblue central fiction bullet full#

I’m going to be spending a lot of time in training mode, aka The Lab, experimenting with the timing of her moves. I go on YouTube, and the talented people there demonstrate that, yes, this is indeed possible. Typically, I’ve used moves like these to end combos with a bang, but Bullet wants me to somehow link them together into insane strings of pain. Grabs that are more than just the basic throw every character has, requiring inputs not unlike a dragon punch or more complex special move. I don’t do “command grabs,” as they’re called. In fact, I’m immediately flabbergasted by most of her moves. She’s got a Zangief worthy super move too, though with its double 360 input I’ll probably never pull it off. When executed properly, your opponent is sent flying into the edges of the screen before being beaten senseless, a feeling that never gets old. Bullet is a brawler with fire gauntlets who likes to rush in close and punish her opponents with grabs. She’s not exactly the coolest looking character I’ve tried (that probably goes to Kagura), but her style is just so fun that, even though I’m terrible with her, I don’t want to pick anyone else. The groundwork is being laid, and I’m in love with every single bit as it goes down.Īfter a few false starts with Blazblue characters, I settle on Bullet. Gradually my fingers get used to the quarter circles and odd inputs needed to reliably conjure hurricane kicks and dragon punches of my own. Computer-controlled Zangief can whip off that spinning piledriver like none of my friends, and that makes him incredibly deadly close-up. Ken’s relentless dragon punches are so cheap! I learn to block and time counterattacks. The revelation that special moves and attacks are now much more attainable, like the game intended itself to be played, brings me the first of many gradual steps up in power.

#Blazblue central fiction bullet upgrade#

I eventually buy my first 6 button controller and wonder why I waited so long to upgrade my hardware. The standard Genesis controller only has 3 attack buttons on it, requiring a press of the start button to flip from punches to kicks and back mid-match. Needless to say, Super Street Fighter II Turbo becomes an easy Christmas gift this year. This is a godsend since I don’t yet own the strategy guide. Smartphones don’t exist yet, nor does the internet we know today. I rent the game so much I get a VHS promo video in the mail one day with “extra secret” techniques and strategies in it, a gift gleaned from either a Blockbuster heavy hitter list or my parents secretly sending off for it. Friday after Friday after Friday I rent the same game. My reward for staying focused on school during the week. My parents take me to Blockbuster every weekend once my homework’s done so I can rent a game for the weekend. I don’t have to play some kind of hyper focused game centered around any particular gimmick. He’s a good all-rounder with a move for every situation. Seriously, how is any human supposed to pull off that piledriver? Ryu is reliable. The flashes of fireballs are entrancing, the different characters and stages are exhilarating, and Zangief’s 360 degree input is absolutely mind boggling. The year is 1993, and I main Ryu back before I know what having a “main” is. Flashback to Super Street Fighter II Turbo on the Sega Genesis. Who to pick? Well, who looks cool?įighting games are in my blood. I hope I don’t regret my impulse purchase.Īnd with that I begin flipping through the character select. I’m normally very considered regarding game purchases, taking a few days to weigh whether I really want a thing, but for this one I just smash that buy button. I may have just spent $20 on a game I will button mash for four hours before ducking away in dismay. I’m honestly not sure how things will go or if I have the patience to see it through. But it’s been a long time since I’ve played a fighting game this demanding.

#Blazblue central fiction bullet full#

Impulses just shy of becoming full thoughts shoot down one’s hands and into the controller. There’s just something about facing another human mind in that space between reflexes and words. He’s getting it, so I’ll have at least one friend who plays, and the discount is an offer too good to pass up. Last to get most non-Nintendo titles, but it’s only twenty bucks for the game and all the DLC included. Friend and fellow Sprites and Dice writer, Eric, also a lover of fighting games, has let me know the complete edition is on sale for Switch. Tonight is my first time booting up Blazblue: Central Fiction.







Blazblue central fiction bullet